![]() Health Bar, Chest Esp, Stamina, Q Skill Charge, Jump Height? More likely to be teleport and Player coordinates. to disable) and disable cheats most of the time, use it only when in needed. Just my opinion if you cheat this game, use modified CE and add hotkeys(pressing M,C,B,Esc etc. ![]() There are plenty of games out there which are better/cheaper than this one. And the new/monthly event quests can be done within a few minutes a day. I do believe that this game is pretending to be an multiplayer game while most of its content is single player and having and anti-cheat which monitors your pc most of the time? Don't be fooled being this an online game where in fact your only playing solo most of the time.ĭon't waste your time because at end game there's not much to do, you only do 4 daily comission quests and spend some resins.rinse and repeat. This is an ONLINE game wherein 99% you are playing solo/single player and 1% online/coop OR doing wishes which involves spending cash(GACHA GACHA GACHA). So you either explain it like I'm stupid or don't flaunt those around as if anyone knows WTF you're talking about. I see a lot of the folks in this topic talk as if everyone around is familiar with their terms: "I do this and that, then use spiral and glaucoma and it works". Even better, I think you can use JustDecompile to directly patch the binary. Then patch that to what you want the code to be. Install it, load your binary, find some references related to what you think it checks (yeah, trial and error), then attempt to scan for the raw IL code with a hex editor in the original. Patching raw data at some offset comes as part of knowing "what to patch" after at least a disassembly of the said executable. If I am saying this right, anything Unity is Microsoft IL. It would prove more useful in the long run understanding why some location in the code is patched the way it is in the long run. Just my 2 cents on why.ĮDIT: If the below poster is talking about this post (page 65), link is dead unless there's another source. Only started getting into writing scripts (via aob template once I've found the relevant instructions, creating and comparing signatures) and basic asm last week so obviously I'm in no position to contribute. To clarify, I obviously fall into the same category (joined recently, only lurked before) so I am kind of speaking out of my ass here. ![]() There was a project last committed to 4 months ago that might give some insight: Either that, or the people that have knowledge are keeping on the down low to prevent any patching or widespread use. Also probably because Gameguard is used in other games too, whereas the only thing I see about this game's detection is that it's a kernel level driver, making any usermode bypasses useless. ![]() Whereas a game like maplestory is still getting things like packet editing and updated bypasses to Gameguard due in part to how much value there is. That coupled with the relatively low value of cheating in this game (mostly single player, not much money to be made besides selling accounts) would help explain why there's very few tech folk interested. Judging by most join dates/post counts of posters, I wouldn't be surprised if people joined just to cheat in this game. However, if what you tell me/I read is interesting enough, I might have a look. I care shit for that, as I don't have the game and can't/won't use it. What does the bypass do, does anyone know? And don't tell me "you enable this script and it works". I'm looking for methodology here, not how to use someone's already existing script or bypass. Not what table to use, press this hotkey and that tick and enable script X. Just to clarify, I asked you how the game behaves and what are the possible detection methods. Yeah, seems I won't get any proper answers, because the game is shit and no one knowledgeable is at it.
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