![]() ![]() The regular prisons will feel similar to those who played the first The Escapists. However the more streamlined nature of Cougar Creek Railroad made the experience feel easy, with my escape time clocking in at under five minutes. Of course you’ll need to scavenge for supplies and craft together basic items to aid your escape. Guard patrols can be harder to avoid due to the confined space so you’ll be having to keep an eye on their patrols, and running through as quick as possible. The transport prison plays quite differently to a standard one because of that time constraint, requiring you to think on your feet quickly. You’re on a train with a number of different carriages, but many are not places your prisoner will be going. The final one in the list is a new type of prison, in that it is a transport location with a time limit to escape from it. At the beginning you can choose between Centre Perks 2.0, Rattlesnake Springs, and Cougar Creek Railroad. When firing up a standard game you’ll be encouraged to try out a tutorial prison to get the basics of the game, but to be honest outside of the foundations most of your learning will be done while plotting your escape from the real prisons. ![]() In The Escapists 2 there is more of a linear path when it comes to unlocking prisons. And don’t worry if you think they’ll have made things easier, because The Escapists 2 retains the same level of challenge as before. It feels like Moldy Toof has learned lessons from the original and applied them. I say up until now because The Escapists 2 has arrived, and it is better in every way over the original. Up until now it has still not had much serious competition, proving to be one of the highlights of the escape simulator genre. A few years back I reviewed the original The Escapists game, Moldy Toof Studios’ take on the prison escape genre.
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